Gaming - What's everyone playing / hosting / looking to play
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@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
D&D Question:
I'm wondering how reality breaking Phantasmal force can be. As an example, I know that if there was an enemy on the other side of a cliff I could create a bridge and when they try to walk on it they fall, possibly to their death. Also if I light them on fire with fake flames, they burn because they believe they are burning. This makes sense and has a set amount of damage it will deal. What about the things that aren't so clearly defined like creating tar on the ground, he believes that he is stepping in tar if he doesn't dispel the illusion. Is he slowed? If so, by how much? If you conjure vines that grab him would he strength roll to break them in addition to the intelligence save?
The correct answer here as a DM is, "it depends on the situation."
You cannot create hard and fast rules for things. If you do the game turns into rule lawyering.
As a DM, I always make these calls at the time of the event and in context of the situation.
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@JaredBusch said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
D&D Question:
I'm wondering how reality breaking Phantasmal force can be. As an example, I know that if there was an enemy on the other side of a cliff I could create a bridge and when they try to walk on it they fall, possibly to their death. Also if I light them on fire with fake flames, they burn because they believe they are burning. This makes sense and has a set amount of damage it will deal. What about the things that aren't so clearly defined like creating tar on the ground, he believes that he is stepping in tar if he doesn't dispel the illusion. Is he slowed? If so, by how much? If you conjure vines that grab him would he strength roll to break them in addition to the intelligence save?
The correct answer here as a DM is, "it depends on the situation."
You cannot create hard and fast rules for things. If you do the game turns into rule lawyering.
As a DM, I always make these calls at the time of the even and in context of the situation.
It's pretty impossible to prepare for another person's imagination for sure. I'm just trying to plan out my arcane trickster and I'm very interested in Phantasmal Force. Seems very useful.
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@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@JaredBusch said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
D&D Question:
I'm wondering how reality breaking Phantasmal force can be. As an example, I know that if there was an enemy on the other side of a cliff I could create a bridge and when they try to walk on it they fall, possibly to their death. Also if I light them on fire with fake flames, they burn because they believe they are burning. This makes sense and has a set amount of damage it will deal. What about the things that aren't so clearly defined like creating tar on the ground, he believes that he is stepping in tar if he doesn't dispel the illusion. Is he slowed? If so, by how much? If you conjure vines that grab him would he strength roll to break them in addition to the intelligence save?
The correct answer here as a DM is, "it depends on the situation."
You cannot create hard and fast rules for things. If you do the game turns into rule lawyering.
As a DM, I always make these calls at the time of the even and in context of the situation.
It's pretty impossible to prepare for another person's imagination for sure. I'm just trying to plan out my arcane trickster and I'm very interested in Phantasmal Force. Seems very useful.
Certainly a useful spell if you are dealing with PC races or intelligent humanoid races. Less useful versus other creatures.
The key here is to make the illusion believable in context. As long as there is some kind of valid reason for the illusion, I will go with a straight save.
If the illusion is comlementary to the surroundings I will give the target a penalty to the save (disadvantage).
If the illusion is more jarring to the surroundings, I will give the target a bonus on the save (advantage).
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@JaredBusch said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@JaredBusch said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
D&D Question:
I'm wondering how reality breaking Phantasmal force can be. As an example, I know that if there was an enemy on the other side of a cliff I could create a bridge and when they try to walk on it they fall, possibly to their death. Also if I light them on fire with fake flames, they burn because they believe they are burning. This makes sense and has a set amount of damage it will deal. What about the things that aren't so clearly defined like creating tar on the ground, he believes that he is stepping in tar if he doesn't dispel the illusion. Is he slowed? If so, by how much? If you conjure vines that grab him would he strength roll to break them in addition to the intelligence save?
The correct answer here as a DM is, "it depends on the situation."
You cannot create hard and fast rules for things. If you do the game turns into rule lawyering.
As a DM, I always make these calls at the time of the even and in context of the situation.
It's pretty impossible to prepare for another person's imagination for sure. I'm just trying to plan out my arcane trickster and I'm very interested in Phantasmal Force. Seems very useful.
Certainly a useful spell if you are dealing with PC races or intelligent humanoid races. Less useful versus other creatures.
The key here is to make the illusion believable in context. As long as there is some kind of valid reason for the illusion, I will go with a straight save.
If the illusion is comlementary to the surroundings I will give the target a penalty to the save (disadvantage).
If the illusion is more jarring to the surroundings, I will give the target a bonus on the save (advantage).
That makes perfect sense. So I wouldn't be able to root someone in the ground because it isn't tangible and the logical thing to do would be to try to get out of it, which they would be able to--again because it's not tangible. However, I could do something like put a wall in front of them (fallen rocks, etc) and they would logically try to move around it, not knowing it is an illusion.
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@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@JaredBusch said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@JaredBusch said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
D&D Question:
I'm wondering how reality breaking Phantasmal force can be. As an example, I know that if there was an enemy on the other side of a cliff I could create a bridge and when they try to walk on it they fall, possibly to their death. Also if I light them on fire with fake flames, they burn because they believe they are burning. This makes sense and has a set amount of damage it will deal. What about the things that aren't so clearly defined like creating tar on the ground, he believes that he is stepping in tar if he doesn't dispel the illusion. Is he slowed? If so, by how much? If you conjure vines that grab him would he strength roll to break them in addition to the intelligence save?
The correct answer here as a DM is, "it depends on the situation."
You cannot create hard and fast rules for things. If you do the game turns into rule lawyering.
As a DM, I always make these calls at the time of the even and in context of the situation.
It's pretty impossible to prepare for another person's imagination for sure. I'm just trying to plan out my arcane trickster and I'm very interested in Phantasmal Force. Seems very useful.
Certainly a useful spell if you are dealing with PC races or intelligent humanoid races. Less useful versus other creatures.
The key here is to make the illusion believable in context. As long as there is some kind of valid reason for the illusion, I will go with a straight save.
If the illusion is comlementary to the surroundings I will give the target a penalty to the save (disadvantage).
If the illusion is more jarring to the surroundings, I will give the target a bonus on the save (advantage).
That makes perfect sense. So I wouldn't be able to root someone in the ground because it isn't tangible and the logical thing to do would be to try to get out of it, which they would be able to--again because it's not tangible.
You most certainly could attempt it. But depending on the surroundings, I might give them advantage on the save. The spell specifically states that they will make up a reason in their mind to explain the illogical happenstances.
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@JaredBusch said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@JaredBusch said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@JaredBusch said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
D&D Question:
I'm wondering how reality breaking Phantasmal force can be. As an example, I know that if there was an enemy on the other side of a cliff I could create a bridge and when they try to walk on it they fall, possibly to their death. Also if I light them on fire with fake flames, they burn because they believe they are burning. This makes sense and has a set amount of damage it will deal. What about the things that aren't so clearly defined like creating tar on the ground, he believes that he is stepping in tar if he doesn't dispel the illusion. Is he slowed? If so, by how much? If you conjure vines that grab him would he strength roll to break them in addition to the intelligence save?
The correct answer here as a DM is, "it depends on the situation."
You cannot create hard and fast rules for things. If you do the game turns into rule lawyering.
As a DM, I always make these calls at the time of the even and in context of the situation.
It's pretty impossible to prepare for another person's imagination for sure. I'm just trying to plan out my arcane trickster and I'm very interested in Phantasmal Force. Seems very useful.
Certainly a useful spell if you are dealing with PC races or intelligent humanoid races. Less useful versus other creatures.
The key here is to make the illusion believable in context. As long as there is some kind of valid reason for the illusion, I will go with a straight save.
If the illusion is comlementary to the surroundings I will give the target a penalty to the save (disadvantage).
If the illusion is more jarring to the surroundings, I will give the target a bonus on the save (advantage).
That makes perfect sense. So I wouldn't be able to root someone in the ground because it isn't tangible and the logical thing to do would be to try to get out of it, which they would be able to--again because it's not tangible.
You most certainly could attempt it. But depending on the surroundings, I might give them advantage on the save. The spell specifically states that they will make up a reason in their mind to explain the illogical happenstances.
IE: If the wall is out in the middle of the jungle, they get a bonus to the save... but if your illusion becomes a wall of vines, they would get a disadvantage on the save since it blends in with the surroundings more?
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@JaredBusch has the right idea. A lot of the older 3.5 spells (and sadly fewer of the 5e spells) have a broad range of interpretations, which gives the player free range to use the spell in ways that the game system (and the DM) never envisioned.
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@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@JaredBusch has the right idea. A lot of the older 3.5 spells (and sadly fewer of the 5e spells) have a broad range of interpretations, which gives the player free range to use the spell in ways that the game system (and the DM) never envisioned.
Which is super fun. The fact that I could attack someone with their own shadow amuses me
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@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@JaredBusch has the right idea. A lot of the older 3.5 spells (and sadly fewer of the 5e spells) have a broad range of interpretations, which gives the player free range to use the spell in ways that the game system (and the DM) never envisioned.
Are you implying this is a bad thing? I find this a good thing. It makes for better players and makes me a better DM.
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@JaredBusch said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@JaredBusch has the right idea. A lot of the older 3.5 spells (and sadly fewer of the 5e spells) have a broad range of interpretations, which gives the player free range to use the spell in ways that the game system (and the DM) never envisioned.
Are you implying this is a bad thing? I find this a good thing. It makes for better players and makes me a better DM.
Not at all it is a wonderful thing, it has the potential to develop the story in ways that a strict ruleset never could.
I'm implying that 5e doesn't do this enough.
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Just played some Overcooked with the kids.
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Snagged TitanQuest on Steam for $4, I think it was.
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@dafyre said in Gaming - What's everyone playing / hosting / looking to play:
Snagged TitanQuest on Steam for $4, I think it was.
Before Path of Exile (which is free) existed I played Titan Quest
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@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@dafyre said in Gaming - What's everyone playing / hosting / looking to play:
Snagged TitanQuest on Steam for $4, I think it was.
Before Path of Exile (which is free) existed I played Titan Quest
I played for like 30 minutes (okay 2 hours. I played for 2 hours) last night. I generally don't like the point & click type controls for games, but this one is... not terrible so far.
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I love arpgs. I havent bought TQ, but i have the same company's newest arpg, Grim Dawn which ive got about 1000 hours in. Also have a few hundred in Path of Exile.
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@momurda said in Gaming - What's everyone playing / hosting / looking to play:
I love arpgs. I havent bought TQ, but i have the same company's newest arpg, Grim Dawn which ive got about 1000 hours in. Also have a few hundred in Path of Exile.
Grim Dawn looks so good. I've been meaning to pick it up. Maybe on this most recent sale.
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It is very good. The multiclassing stuff leads to tons of build/skill combinations. The item drop rate is also quite good, by the time you hit max level youll have legendaries all over the place. And many players will give you items that are useful to your build, for nothing just because. I only play it with others unless im messing with equipment, i just join a game and start slaying.
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I should probably find a game to get into while the family is away, this is my chance to actually play something for a change.
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@scottalanmiller said in Gaming - What's everyone playing / hosting / looking to play:
I should probably find a game to get into while the family is away, this is my chance to actually play something for a change.
on PC?
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@Tim_G said in Gaming - What's everyone playing / hosting / looking to play:
@scottalanmiller said in Gaming - What's everyone playing / hosting / looking to play:
I should probably find a game to get into while the family is away, this is my chance to actually play something for a change.
on PC?
Of course.