Installing PocketMine MineCraft PE Server on CentOS 7
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@scottalanmiller said:
@coliver said:
@scottalanmiller said:
@coliver said:
The main developer behind Pocketmine was hired by Mojang not too long ago. I wonder how quickly they will be able to get the system updated.
Is he still allowed to work on it? Mojang are the ones specifically changing the code and, I assume, for the express purpose of making PocketMine have to work hard to keep things working. They could easily make this stable, but they don't.
From what I've read he is. Minecraft PE has rarely been friendly to the modding community though.
He's not even posted on the twitter feed about the issue. Total silence on all channels. I have a feeling he's not on the project any longer Maybe he is just really busy, but seems suspicious that there isn't even a note saying he is aware of the issue.
I don't doubt that. It's unfortunate but it looks like the project may be abandoned. Looks like someone is updating their Github, but it hasn't been pulled into the master branch yet.
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Looks like there are some unofficial patches.
https://forums.pocketmine.net/threads/pocketmine-mp-0-13-2.14980/
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Maybe PocketMine is going to need to be forked.
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@scottalanmiller said:
Maybe PocketMine is going to need to be forked.
Sounds like it. I think it is PHP? So that shouldn't be too bad.
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@coliver said:
@scottalanmiller said:
Maybe PocketMine is going to need to be forked.
Sounds like it. I think it is PHP? So that shouldn't be too bad.
Yes, it is PHP.
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So forking PocketMine will what ? allow it to connect to the PE server version?
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@Dashrender said:
So forking PocketMine will what ? allow it to connect to the PE server version?
There is a patch that has been submitted to solve this issue but it hasn't been folded into the master branch yet. Forking the project could incorporate that patch and ensure future development continues, if for instance the main dev decides to get out of the game and remove the project.
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@Dashrender said:
So forking PocketMine will what ? allow it to connect to the PE server version?
PocketMine IS the server
Minecraft PE is the client.
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@scottalanmiller said:
@Dashrender said:
So forking PocketMine will what ? allow it to connect to the PE server version?
PocketMine IS the server
Minecraft PE is the client.
OH, thanks.
So forking it so that someone else can maintain it assuming that the original maintainer doesn't come back, is that right? -
@Dashrender said:
So forking it so that someone else can maintain it assuming that the original maintainer doesn't come back, is that right?
Right, that's the wonderful thing about open source. If the project goes stale, someone else can either take over as the direct maintainer OR they can fork the code and start a new project. There are active people trying to get it working right now, just not the official maintainer who now works for the company that the project was meant to work against. So forking it will allow the other people to keep submitting their updates and keep the project moving forward.
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@scottalanmiller said:
@Dashrender said:
So forking it so that someone else can maintain it assuming that the original maintainer doesn't come back, is that right?
Right, that's the wonderful thing about open source. If the project goes stale, someone else can either take over as the direct maintainer OR they can fork the code and start a new project. There are active people trying to get it working right now, just not the official maintainer who now works for the company that the project was meant to work against. So forking it will allow the other people to keep submitting their updates and keep the project moving forward.
Another advantage to open source!
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The original developer for PocketMine has worked for Mojang for a year now and has continued to work on this project, just at a much reduced rate as can been seen in the contributors listing. You know, because he has a full time job too.
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@coliver said:
@scottalanmiller said:
@Dashrender said:
So forking it so that someone else can maintain it assuming that the original maintainer doesn't come back, is that right?
Right, that's the wonderful thing about open source. If the project goes stale, someone else can either take over as the direct maintainer OR they can fork the code and start a new project. There are active people trying to get it working right now, just not the official maintainer who now works for the company that the project was meant to work against. So forking it will allow the other people to keep submitting their updates and keep the project moving forward.
Another advantage to open source!
Also a significant disadvantage when official projects don't keep some imaginary pace requirement. OpenSource can splinter too much.
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@scottalanmiller said:
@coliver said:
@scottalanmiller said:
Maybe PocketMine is going to need to be forked.
Sounds like it. I think it is PHP? So that shouldn't be too bad.
Yes, it is PHP.
Just because it is PHP does not mean it is easy. Server emulation is quite complex when you do not have the raw source code to the client.
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Might be for another thread but I just don't "get" minecraft. What's the point?
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@scottalanmiller said:
@Dashrender said:
So forking it so that someone else can maintain it assuming that the original maintainer doesn't come back, is that right?
Right, that's the wonderful thing about open source. If the project goes stale, someone else can either take over as the direct maintainer OR they can fork the code and start a new project. There are active people trying to get it working right now, just not the official maintainer who now works for the company that the project was meant to work against. So forking it will allow the other people to keep submitting their updates and keep the project moving forward.
Or, you know, the owner of the project has not released a patch of any kind because MineCraft PE is about to go to version 14. Which would break it all over again.
Mojang is actively push to bring PE up to near feature parity with the original PC edition.
For emulators, a fast official development and release cycle is basically a project killer.
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@JaredBusch said:
@scottalanmiller said:
@coliver said:
@scottalanmiller said:
Maybe PocketMine is going to need to be forked.
Sounds like it. I think it is PHP? So that shouldn't be too bad.
Yes, it is PHP.
Just because it is PHP does not mean it is easy. Server emulation is quite complex when you do not have the raw source code to the client.
No kidding. My first MMORPG is now available from people who took the original client and re-wrote the server coding just from that. www.sbemu.com
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@travisdh1 said:
@JaredBusch said:
@scottalanmiller said:
@coliver said:
@scottalanmiller said:
Maybe PocketMine is going to need to be forked.
Sounds like it. I think it is PHP? So that shouldn't be too bad.
Yes, it is PHP.
Just because it is PHP does not mean it is easy. Server emulation is quite complex when you do not have the raw source code to the client.
No kidding. My first MMORPG is now available from people who took the original client and re-wrote the server coding just from that. www.sbemu.com
I spent about 4-5 years as a minor contributing member to the EQ emulator project. Still have commit access actually.
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Awesome, thanks for checking back. Will try to update today, my kids have been very sad.