Installing PocketMine MineCraft PE Server on CentOS 7
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@scottalanmiller I'm not running PE.
We're playing on a FTB Infinity Evolved Skyblock server.
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@DustinB3403 said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller I'm not running PE.
We're playing on a FTB Infinity Evolved Skyblock server.
Isn't that a different game entirely, that sounds like Minecraft, not PE.
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@scottalanmiller semantics.
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@DustinB3403 said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller semantics.
Not in the least. How do I connect my Kindle Fire playing Minecraft PE to your server?
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
@DustinB3403 said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller semantics.
Not in the least. How do I connect my Kindle Fire playing Minecraft PE to your server?
With a lot of cursing and technical know how?
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
@Dashrender said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
I have not forgotten this thread. Sadly, still no progress from the PocketMine project. No new releases or news for another month
I think this is dead
I thought that months ago but caught some heat for saying it.
No, what I gave you heat for was saying that Mojang was intentionally changing things to make PocketMine not work.
I did also point out that people that work on emulators come and go, and referenced my own experience working on the EverQuest Emulator project.
Anyway, on to current time, there is little to no reason to continue the PocketMine project itself when the original purpose (of allowing you to have controlled online shared worlds) is now being enabled by Mojang natively.
http://mojang.com/2016/04/were-working-on-minecraft-realms-for-pocket-and-win-10/
While there are other reasons that PocketMine is still a good idea (such as no need for XBox Live account), the primary driver is gone.
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@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
No, what I gave you heat for was saying that Mojang was intentionally changing things to make PocketMine not work.
I thought it was for saying that Mojang hired him and that he's not be working on the project against their own efforts any more. They said that he was allowed to keep working on it, so he claimed. But everything ceased immediately when they hired him, it's awfully fish the timing that they hired him, PE changed and he stopped taking PRs or responding through any channel.
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@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
http://mojang.com/2016/04/were-working-on-minecraft-realms-for-pocket-and-win-10/
That's the exact reason that we always suspected that being able to run our own was being thwarted... because they wanted to stop (or discourage) free servers when they were trying to make money selling us that exact functionality.
Will Realms cost money to use?
Yes - we have to keep the servers running 24/7, so Minecraft Realms is a paid service. We’re not ready to share our pricing plan quite yet. You won’t need an Xbox Live Gold subscription to use the servi
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@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
While there are other reasons that PocketMine is still a good idea (such as no need for XBox Live account), the primary driver is gone.
I thought that Realms existed when PocketMine started. The idea was to have ones that were free and that we controlled rather than being forced to use Realms which people were not happy with because they were non-free and limiting. If that wasn't the driver for PM, I'm not sure what was.
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
While there are other reasons that PocketMine is still a good idea (such as no need for XBox Live account), the primary driver is gone.
I thought that Realms existed when PocketMine started. The idea was to have ones that were free and that we controlled rather than being forced to use Realms which people were not happy with because they were non-free and limiting. If that wasn't the driver for PM, I'm not sure what was.
You are incorrect. Realms has only ever existed for the desktop and consoles.
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@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
You are incorrect. Realms has only ever existed for the desktop and consoles.
Oh, I only know it from their advertising on the PE machines. I thought that it was always available.
I had wanted a free service that I could control. I wasn't looking to feed more money to Mojang just so that my kids can have a persistent world to play in together. Realms isn't something I would pay for, I can't imagine that it will be a reasonable cost for what it is.
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
http://mojang.com/2016/04/were-working-on-minecraft-realms-for-pocket-and-win-10/
That's the exact reason that we always suspected that being able to run our own was being thwarted... because they wanted to stop (or discourage) free servers when they were trying to make money selling us that exact functionality.
Will Realms cost money to use?
Yes - we have to keep the servers running 24/7, so Minecraft Realms is a paid service. We’re not ready to share our pricing plan quite yet. You won’t need an Xbox Live Gold subscription to use the servi
Again they are not doing anything to thawrt PocketMine. Unless you have experience in the realm of building game server emulators, please stop assuming shit.
Using the example of EverQuest, every time they patch, the client changes. every time the client changes the server code also has be be updated to handle it.
For that project, the thing that generally changed was the precise location of the data in the various packets flying back and forth. Suypporting a new client was a huge deal. It took a lot of time and trial and error to work out all of the various opcodes and packet structures.
So the project leads declared that only the CD released versions (aka unpatched) of the game would be supported.
Once Steam started distributing EQ, they found that package was also stable and thus also support various releases from Steam. You still had to disable patching no matter the base version you used. Because that would obviously break things for you.
Bringing this back around to MineCraft. Every time they update the app, they are doing it to add features and functionality.
Every time that happens the entire thing needs reverse engineered again (generally a lot is similar, but not always) in order to let your app work with the server.
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
I had wanted a free service that I could control. I wasn't looking to feed more money to Mojang just so that my kids can have a persistent world to play in together. Realms isn't something I would pay for, I can't imagine that it will be a reasonable cost for what it is.
I completely agree with this reason. This is the driving reason the the EQ Emulator project came to exist. People did not want to pay Sony their monthly fee. Later it also come to represent a ton of custom content.
But in the case of MineCraft, it was not the primary driver. That may change, but it wasn't.
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@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
I had wanted a free service that I could control. I wasn't looking to feed more money to Mojang just so that my kids can have a persistent world to play in together. Realms isn't something I would pay for, I can't imagine that it will be a reasonable cost for what it is.
I completely agree with this reason. This is the driving reason the the EQ Emulator project came to exist. People did not want to pay Sony their monthly fee. Later it also come to represent a ton of custom content.
But in the case of MineCraft, it was not the primary driver. That may change, but it wasn't.
If we played continuously I would not mind the cost so much. But it's just for two small children who want a persistent world. It could run in the house for all I care, they have no one externally to play with anyway. The Realms idea isn't so bad for hard core players or adults. But for a five year old who wants to play with her sister on her $35 tablet, Realms will likely be a disproportionality expensive item
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So JB - is there a way today to get to a working PE setup with a self controlled server?
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@Dashrender said in Installing PocketMine MineCraft PE Server on CentOS 7:
So JB - is there a way today to get to a working PE setup with a self controlled server?
ClearSky might work. I hope to test it in a few weeks.
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@Dashrender said in Installing PocketMine MineCraft PE Server on CentOS 7:
So JB - is there a way today to get to a working PE setup with a self controlled server?
Not with PocketMine, unless you intentionally disable app updates on your device. If you are already updated, you will have to revert the app.
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@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
@Dashrender said in Installing PocketMine MineCraft PE Server on CentOS 7:
So JB - is there a way today to get to a working PE setup with a self controlled server?
Not with PocketMine, unless you intentionally disable app updates on your device. If you are already updated, you will have to revert the app.
What is the current version up to?
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Realms is out now and super expensive and limited to just ten users. I've not had time to follow up on alternatives in a bit. Will do so when I can. My kids are using the peer to peer gaming these days which is getting them by for the moment. Sucks, though, as on Kindle Fires you cannot force an update and they don't stay in sync so they don't work reliably (and maybe not with Realms, either.)
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Just a quick update that PocketMine has remained dormant. Nothing has changed as far as the new updates. They did post something in late April on Twitter that they were going to update their servers for the website which seems odd as why would that be busy when the project has nothing going on for eight months now?