Installing PocketMine MineCraft PE Server on CentOS 7
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It is pulling the most recent dev build from what I can tell. Unless I am mis-reading it. Ah ok, right that's what I was looking at.
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They have an odd type in their URL. Obviously the real one is:
https://dl.bintray.com/pocketmine/PocketMine/PocketMine-MP_1.6dev-22_a43db5ca_API-2.0.0.phar
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There is also another server software that look like it is much more active.
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@coliver said:
There is also another server software that look like it is much more active.
Awesome find! Time to investigate.
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@scottalanmiller said:
@coliver said:
There is also another server software that look like it is much more active.
Awesome find! Time to investigate.
This is a brand new server. I would not call it much more active at this point. New things tend to burn people out. But it is definitely something to watch. and if it works for now, then use.
https://github.com/ClearSkyTeam/ClearSky/graphs/contributors
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Just a quick update.... another month has passed and no updates to PocketMine have been released and the Twitter feed remains silent, no response to a message sent to them a month or two ago.
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My daughter was crying about all of the work that she did building a world on this today, so I checked in again. Still no updates, Twitter still silent, still no responses to direct messages.
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@scottalanmiller Out of curiosity why aren't you running this on the cluster at NTG?
Especially since you've been having these issues.
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@DustinB3403 said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller Out of curiosity why aren't you running this on the cluster at NTG?
Especially since you've been having these issues.
The issue is with PocketMine, the server software, not being up-to-date with the most modern client.
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Ah
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@DustinB3403 said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller Out of curiosity why aren't you running this on the cluster at NTG?
Especially since you've been having these issues.
We are, but like Azure being down, platform reliability doesn't fix broken code
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To that effect, why are you either updating the pocketmine client, or not running your own version of the server software and not updating the client edition of the software.
(sorry I know i'm being a jerk here)
The issue is the client device was updated right? Can you stop it from updating?
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
My daughter was crying about all of the work that she did building a world on this today, so I checked in again. Still no updates, Twitter still silent, still no responses to direct messages.
That is always the downside to emulator projects that play against a live game. Every time the system is patched things break.
The only reason the EverQuest emulation project was so solid for so long was the availability of a very slow changing client code base.
You do not, easily, have this option on iOS or Android. The developers of the app will publish an update and almost every single user device will auto update. This completely breaks the client/server compatibility.
You can get around this individually by forcing your device to load the previous version of the app and not let it auto update. But this is not a trivial thing to even contemplate.
Specific to MineCraft, they are working extremely hard to bring the mobile version up to feature parity. The biggest feature being multiplayer. This basically kills any need for general players to have an emulated server.
http://mojang.com/2016/04/were-working-on-minecraft-realms-for-pocket-and-win-10/
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@DustinB3403 said in Installing PocketMine MineCraft PE Server on CentOS 7:
To that effect, why are you either updating the pocketmine client, or not running your own version of the server software and not updating the client edition of the software.
You aren't given a choice. It just updates.
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@DustinB3403 said in Installing PocketMine MineCraft PE Server on CentOS 7:
The issue is the client device was updated right? Can you stop it from updating?
Not that I know of without going offline, which would also break the online server process.
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@scottalanmiller What device is she using?
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@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
Specific to MineCraft, they are working extremely hard to bring the mobile version up to feature parity. The biggest feature being multiplayer. This basically kills any need for general players to have an emulated server.
http://mojang.com/2016/04/were-working-on-minecraft-realms-for-pocket-and-win-10/
My kids literally discovered this last night and were so excited that they were able to play with each other, but still very sad that what we had worked on was gone.
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@DustinB3403 said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller What device is she using?
Kindle Fire tablets and Fire TV.
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
@DustinB3403 said in Installing PocketMine MineCraft PE Server on CentOS 7:
The issue is the client device was updated right? Can you stop it from updating?
Not that I know of without going offline, which would also break the online server process.
I have nothing but iOS, so cannot speak for other devices, but auto updates are optional.
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@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
@DustinB3403 said in Installing PocketMine MineCraft PE Server on CentOS 7:
The issue is the client device was updated right? Can you stop it from updating?
Not that I know of without going offline, which would also break the online server process.
I have nothing but iOS, so cannot speak for other devices, but auto updates are optional.
That is what I was thinking. I'm not certain with the Kindle products...